PHOENIX COMMAND


as we all know, information must be colored, and whenever possible, moving
Jhary-a-Conel, Wed, 10 Feb 1999 04:51:45 +0100

If you're looking at this page, you probably already know what Phoenix Command is. (Or should that be, "was"?) As such, I'm not going to tell you all about how great a set of combat rules it is — provided you like micromanagement — and launch straight into the:

TABLE OF CONTENTS

  1. Body Armor
    1. Body Armor Ratings
    2. Hard and Soft Body Armors
    3. Revised EPF Table
  2. Character Generator
  3. Equipment
    1. Wet Equipment
    2. Clothing
    3. Load-Bearing Equipment
    4. Miscellaneous Equipment
  4. Explosive Weapons
    1. Mine Rules
    2. Demolition Charges
    3. Grenades
    4. Mines
  5. Fantasy
    1. Magic
  6. Firearms
    1. Pistols
    2. Sub-Machineguns
    3. Rifles
    4. Machine Guns
  7. Skills
    1. Percentile Skill System
    2. Sound Detection
    3. Target Identification
  8. Weapon Design
    1. Firearms
    2. Explosive Weapons
    3. Rockets & Grenade Launchers
    4. On-Line Weapon Designer
  9. Books
    1. Small Arms Combat System
    2. Hand-to-Hand Combat System
    3. Artillery System
    4. Mechanized Combat System
    5. Miscellaneous

Copyright Notice & Disclaimer

All material on this web site is copyright © 2000-2002 by Gurth <gurth@xs4all.nl> (who guarantees that he will not buy anything from anyone who sends advertisements to that address — and who wishes that such noticed would have any effect) unless otherwise credited. All material on this site may be freely distributed as long as no profit is made off the distribution and the distributed material is not changed from what is presented on this site. Contact Gurth if you think you'll need to deviate from those guidelines.

Original Phoenix Command material is copyright © 1986 to 1991 by Barry Nakazono and David McKenzie. They don't have anything whatsoever to do with this site.